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Author Archives: Wolverine
Adding object class method in Python at run-time
Just a quick note about Python. I’ve recently tried to find answer for adding methods dynamically to Python objects created at run-time. I’ve seen solutions that use import new and then new.instancemethod, but it seems this module is deprecated and … Continue reading
Posted in Coding, Programming, Python
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Game compiling headaches under Linux
I’ve been using Linux for almost thirteen years now. I’m a fan of this system and I can really say I’ve seen it’s evolution from mostly developmental state to polished system that can be used on daily basis for the … Continue reading
Posted in Programming
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Rabbyt and GTK GLExt example
To clarify my previous post a little I have made a simple example on how to use Rabbyt library with GTK GL Extension. Hope this helps. Cheers all… # /usr/bin/env python # # Rabbyt GTK GLext test # __author__ = … Continue reading
Posted in Coding, Game Programming, Python
Tagged Game Programming, gtk, gtkglext, Python, rabbyt
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Python, Rabbyt and GTK GLExt
It’s been a while since I wrote something actually useful to anybody here. I’ve decided to take down my personal posts, they are of no interest to anyone except me. Life sometimes sucks for me big time, but I’m moving … Continue reading
Posted in Coding, Galaxy Lords, Game Programming, Python, SpaceX Engine
Tagged Game Programming, gl, glext, gtk, gtk2, gtkglext, opengl, Python, rabbyt
2 Comments
Coding, Galaxy Lords and MOO2 Graphics Viewer
Recently I’ve been doing some pretty hard coding. As you may have already seen in the previous post I’m currently the developer of social-networking site for relatively young company. This is my primary project currently, one that I do for … Continue reading
Posted in Coding, Galaxy Lords, Master Of Orion 2
7 Comments
Description of MOO2 graphic formats part 2
It’s been a really long time. Many things changed, some usual and some not so usual twists and turns in my life caused abstinence from writing here. I had time to think about everything and I’ve finally decided to passionately … Continue reading
Posted in Coding, Formats, Hacking, Master Of Orion 2
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Writing engine for Galaxy Lords
Hello everybody. I’m back from my holidays and almost instantaneously went back to coding. As you may know from my last post I’ve began coding simple 4X game with a working title Galaxy Lords. I just wanted to tell you … Continue reading
Posted in Galaxy Lords
1 Comment
Quickie status update
Welcome again. Almost two months without any update, you should all blame me. Unfortunately I’ve been busy coding, writing, struggling with clients, work and everyday crap we all know too good about. I know I promised describing MOO2 graphics formats, … Continue reading
Posted in Coding, Galaxy Lords, General
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Description of MOO2 graphic formats
Some time has passed since I’ve written something here. Some people have downloaded my viewer, however I know Python is not obvious to everybody so I’ve decided to publish information regarding graphic formats of Master Of Orion 2. I don’t … Continue reading
Posted in Coding, Formats, Hacking, Master Of Orion 2
4 Comments
MOO2 mooding ;) and first public release of the Viewer
After some time I’ve finished all essential functions in my MOO2 graphics viewer. All critical classes are almost finished (the only thing that is left in underlying functionality is palette merging in palette class, shouldn’t be hard to do). The … Continue reading
Posted in Coding, Master Of Orion 2
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