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Category Archives: Game Programming
Python GUI in Linux frame buffer
I was recently wondering about how can I display some graphics in Linux frame buffer with Python. It seems that if your text terminal is initialized in frame buffer mode (most of modern distributions do this), what you need is … Continue reading
Posted in Game Programming, Linux, Programming, Python
Tagged console, directfb, display, frame buffer, gui, mode, pygame, Python, sdl
21 Comments
Rabbyt and GTK GLExt example
To clarify my previous post a little I have made a simple example on how to use Rabbyt library with GTK GL Extension. Hope this helps. Cheers all… # /usr/bin/env python # # Rabbyt GTK GLext test # __author__ = … Continue reading
Posted in Coding, Game Programming, Python
Tagged Game Programming, gtk, gtkglext, Python, rabbyt
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Python, Rabbyt and GTK GLExt
It’s been a while since I wrote something actually useful to anybody here. I’ve decided to take down my personal posts, they are of no interest to anyone except me. Life sometimes sucks for me big time, but I’m moving … Continue reading
Posted in Coding, Galaxy Lords, Game Programming, Python, SpaceX Engine
Tagged Game Programming, gl, glext, gtk, gtk2, gtkglext, opengl, Python, rabbyt
2 Comments
Coding, Galaxy Lords and MOO2 Graphics Viewer
Recently I’ve been doing some pretty hard coding. As you may have already seen in the previous post I’m currently the developer of social-networking site for relatively young company. This is my primary project currently, one that I do for … Continue reading
Posted in Coding, Galaxy Lords, Master Of Orion 2
7 Comments
Writing engine for Galaxy Lords
Hello everybody. I’m back from my holidays and almost instantaneously went back to coding. As you may know from my last post I’ve began coding simple 4X game with a working title Galaxy Lords. I just wanted to tell you … Continue reading
Posted in Galaxy Lords
1 Comment
Quickie status update
Welcome again. Almost two months without any update, you should all blame me. Unfortunately I’ve been busy coding, writing, struggling with clients, work and everyday crap we all know too good about. I know I promised describing MOO2 graphics formats, … Continue reading
Posted in Coding, Galaxy Lords, General
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