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Category Archives: Coding
Quickie status update
Welcome again. Almost two months without any update, you should all blame me. Unfortunately I’ve been busy coding, writing, struggling with clients, work and everyday crap we all know too good about. I know I promised describing MOO2 graphics formats, … Continue reading
Posted in Coding, Galaxy Lords, General
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Description of MOO2 graphic formats
Some time has passed since I’ve written something here. Some people have downloaded my viewer, however I know Python is not obvious to everybody so I’ve decided to publish information regarding graphic formats of Master Of Orion 2. I don’t … Continue reading
Posted in Coding, Formats, Hacking, Master Of Orion 2
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MOO2 mooding ;) and first public release of the Viewer
After some time I’ve finished all essential functions in my MOO2 graphics viewer. All critical classes are almost finished (the only thing that is left in underlying functionality is palette merging in palette class, shouldn’t be hard to do). The … Continue reading
Posted in Coding, Master Of Orion 2
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Projects status update
Recently I had some time to work on my several ongoing projects. Unfortunatelly I have failed my exams, but I did it by my own will, so I don’t have any regrets because of it. I guess I’m still not … Continue reading
Posted in Coding, Master Of Orion 2
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Various changes
Wireless sucks. Especially when the ISP doesn’t have adequate transmitters in wifi-overcrowded city. There’s always very high packet loss, the link is very unstable despite the fact that it’s fast (of course when it’s working). For a few days I … Continue reading
Posted in Coding, General, Master Of Orion 2
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MOO2 Graphics Viewer development update
As I have said the last time it wouldn’t be long before I’d show some eyecandy for those of you waiting for it. But before I’ll give you some screenshots let me tell you something about development. First of all … Continue reading
Posted in Coding, Master Of Orion 2
1 Comment